Turn-order evidence

First-Player & Seat Advantage Analyzer

Group wins by rules version and player count, then compare every seat with the equal-seat baseline and your own review settings.

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Playtest CSV

Recorded games

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Review rules

A seat gets one opportunity in every game in its version / player-count group.

What the baseline means

In a three-player group, the equal-seat baseline is 33.3%; in a four-player group it is 25%. The analyzer never mixes those conditions or rules versions.

Why every seat is shown

“First player” is only one possible positional effect. Later seats can receive information, compensation, or end-of-round advantages, so each seat receives its own count and 95% Wilson interval.

What to record next

When a pattern appears, retain player experience, seating method, faction, scenario, and any compensation rule outside this minimum schema. Randomize or rotate seats in the next comparable sessions before attributing the signal to turn order.